The Impact of Online Gaming Intensity on Students’ Learning Motivation in the Digital Era

Authors

  • Putri Kharisma Sekolah Tinggi Ilmu Ekonomi Ganesha Author
  • Aep Saefullah Sekolah Tinggi Ilmu Ekonomi Ganesha Author

Keywords:

Online Gaming, Learning Motivation, Gaming Intensity, Higher Education, Academic Behavior

Abstract

The rapid development of digital technology has positioned online gaming as a dominant form of entertainment and social interaction among university students. This phenomenon presents complex implications for learning motivation, which plays a crucial role in academic success. This study aims to analyze the influence of online gaming on students’ learning 
motivation using a conceptual approach based on a literature review. Data were derived from national and international scientific journals published within the last five years, complemented by relevant scholarly sources. 
The findings indicate that high intensity of online gaming tends to negatively affect learning motivation, as reflected in decreased 
concentration, reduced interest in academic activities, and poor time  management between study and leisure. Students with excessive gaming  habits are also more likely to experience lower academic discipline and  delays in completing assignments. However, the study also reveals that  certain types of games—particularly those incorporating educational and 
strategic elements—can positively influence learning motivation when  used in a controlled and balanced manner. 
It can be concluded that the impact of online gaming on learning  motivation is conditional and context-dependent, influenced by factors  such as gaming intensity, type of game, and students’ self-regulation  abilities. This study provides important insights for educators and higher  education institutions in developing effective strategies to maintain and  enhance students’ learning motivation in the digital era 

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Published

2026-04-24

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How to Cite

The Impact of Online Gaming Intensity on Students’ Learning Motivation in the Digital Era. (2026). Ganesha Digital Business Review, 1(1), 15-21. https://jurnal.stieganesha.ac.id/index.php/gdbr/article/view/366